Pages: [1] 2 3 4 5 6 7 8 |
1. Rattati: Dropships after echo (lots of numbers) - in Feedback/Requests [original thread]
I've updated the first like with the more recent numbers
- by a brackers - at 2015.03.19 00:38:00
|
2. Dropship proposition (with numbers) - in Feedback/Requests [original thread]
So far as I can tell dropships should have more fitting slots and more pg/cpu so that there is more than one possible fit to use. I have provided similar alternative numbers here
- by a brackers - at 2015.03.19 00:32:00
|
3. Rattati: Dropships after echo (lots of numbers) - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Aidualc wrote: Logistic Dropships, Rep-turrets only, Clone Vat inside. maybe cloack for deploy troops, less shield/armor. cloack only 10sec max. That sounds horrible. Yeah, logi should be heavily armoured and slow.
- by a brackers - at 2015.03.19 00:28:00
|
4. Rattati: Dropships after echo (lots of numbers) - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Ok, looks like I agree with your numbers, though I'm not sure my brain can handle numbers of that magnitude That spread sheet is that large as all of my calculations are solely done through it so people can see how I...
- by a brackers - at 2015.03.18 15:38:00
|
5. Dropship proposition (with numbers) - in Feedback/Requests [original thread]
Godin Thekiller wrote: I have three questions: 1: Why are you trying to stick around when AV is in the area? We have no cover, there is no area where there isn't any AV. 2: Why are you trying to hunt down HAV's in a ADS instead of LAV's ...
- by a brackers - at 2015.03.18 03:05:00
|
6. Rattati: Dropships after echo (lots of numbers) - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Please don't be basing the resource numbers off light modules - a dropship fitting light modules is probably a dead dropship. Almost every decent fit uses heavy modules because the power AV kicks out rips straight through...
- by a brackers - at 2015.03.18 03:00:00
|
7. Ads vs ds - in Feedback/Requests [original thread]
I would suggest bring back the logi dropship with no guns then you have a choice between 1: ads, good firepower but limited transport 2: logi, good transport and survivability but no guns 2: normal, similar to basic suits, no specialisation, some ...
- by a brackers - at 2015.03.17 23:28:00
|
8. Immersion Through Music - in Feedback/Requests [original thread]
definite bump
- by a brackers - at 2015.03.17 23:24:00
|
9. Rattati: Dropships after echo (lots of numbers) - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Work looks good, though I'm finding the fitting resource amounts hard to swallow: the Gallente ADS, for example, has about 70% PG of current at your proposed PRO. I tried to make the numbers fair so I don't get a milli...
- by a brackers - at 2015.03.17 23:21:00
|
10. Rattati: Dropships after echo (lots of numbers) - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Make a spreadsheet. Done
- by a brackers - at 2015.03.17 23:16:00
|
11. Dropship proposition (with numbers) - in Feedback/Requests [original thread]
I like your suggested numbers. I am just wondering how you came up with them. I have done a similar thing to what you have done, but my pg and cpu values were much lower. Here are my numbers
- by a brackers - at 2015.03.17 22:48:00
|
12. Dropships: the future - in Feedback/Requests [original thread]
CCP Rattati wrote: Kallas Hallytyr wrote: CCP Rattati wrote: Why don't you instead of complain that you are the bottom of the barrel (which is untrue) just propose numbers. This dropships +X, this Dropship +Y, swam launcher range - X. 2 p...
- by a brackers - at 2015.03.17 22:45:00
|
13. To Rattati: small buff for ADS - in Feedback/Requests [original thread]
I've created a large post with lots of numbers where I did exactly what CCP did for tanks to all types of dropships (looked at how much pg and cpu each bit of equipment uses and based the pg and cpu values off them) It is here
- by a brackers - at 2015.03.17 22:43:00
|
14. Rattati: Dropships after echo (lots of numbers) - in Feedback/Requests [original thread]
Slots Firstly, dropships need the same standard, advanced and proto tiers as HAV's have. Continuing on the same tiercide route as you have with tanks, it is only natural to increase the number of slots as you did with tanks. Therefore here ar...
- by a brackers - at 2015.03.17 22:38:00
|
15. Incentive to win Dom - in Feedback/Requests [original thread]
Make payout based on the assets of the enemy team that get destroyed, split between your team according to how much you move, how many wp, how many kills etc. Add in a multiplier to incentivise winning. this way, proto stompers will get very litt...
- by a brackers - at 2015.02.26 15:27:00
|
16. To Rattati: Assault Swarms and ADS - in Feedback/Requests [original thread]
Being a pilot I actually wouldn't mind these changes but I would like a way to tell what missiles are chasing me (different colour or one type has 6 missiles or something)
- by a brackers - at 2015.02.26 15:19:00
|
17. The swarm turn radius did nothing for dropships - in Feedback/Requests [original thread]
Fizzer XCIV wrote: a brackers wrote: Fizzer XCIV wrote: A Swarm Luncher outputs 1040-1248 damage every 1.4 seconds without factoring any Damage multipliers, just base damage. That's a total of 742-891 DPS, depending on tier. Currently, P...
- by a brackers - at 2015.01.20 18:15:00
|
18. The swarm turn radius did nothing for dropships - in Feedback/Requests [original thread]
Fizzer XCIV wrote: A Swarm Luncher outputs 1040-1248 damage every 1.4 seconds without factoring any Damage multipliers, just base damage. That's a total of 742-891 DPS, depending on tier. Currently, Plasma Cannons do 1150-1501.5 damage every 4...
- by a brackers - at 2015.01.20 00:59:00
|
19. The swarm turn radius did nothing for dropships - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Lazer Fo Cused wrote: 1. Swarms are broken anyways and need to either be deleted or a big injection of aim and skill 2. Swarm missiles will set off at full speed, stop on a dime, do a 256deg turn on the spot and set off ...
- by a brackers - at 2015.01.19 17:11:00
|
20. The swarm turn radius did nothing for dropships - in Feedback/Requests [original thread]
The main problem with swarms being impossible to dodge is they don't actually have a 60m turn radius. Immediately after they are fired and when within a few meters of the target vehicle they have about a 1m turn radius. That's why they are guarant...
- by a brackers - at 2015.01.19 13:09:00
|
Pages: [1] 2 3 4 5 6 7 8 |
First page | Previous page | Next page | Last page |